![]() Mission is achieved at 61.000-65.000 alt and 590-660 m/s surface velocity. Let me explain, I did like 4 contracts so far and then I went for the test Flea booster in flight. Thank you for tips and suggestions, but those "loose" flight are not a problem. The missions "send back science" you just need to send back 0 science and you get a mission success. Same goes with sattelites, these are huge income and you can do allot of science missiosn with them again and again once they are up there and get have power and signal. Actual you can build a very light prope using monopropelant and use mono engines and land it rather easy on the mum as a scientific prope that you can use again and again to send back science. Just remember in ksp BIG is not always better. No reason to take stuff with you back that you dont really need. So if you example land on the mum then drop your empty tanks before you take off, or maybe even leave behind your landing legs. Remember that the more heavy anything is the more energy it need to get moving. Ofcouse the last stuff about landing is a big guess, so i over engineer my lander/rocket. How much fuel to orbit and then I "guess" that how much fuel i need to land, and take off again. So the tech where you can decouple/aspargus eject stuff, and fuel lines are what you need.Īnd you might also need a larger ramp and building so you are not limited to 20 parts or 20 tons ( something like that ).Įxample before i atempt a mum landing I do a fly by and see how much fuel i have to the moon, and i do some science when i fly by. But I recommend to make your rocket at least 2 or 3 stage. Technical speaking you can go into orbit with some very stupid and simple designs with very basic parts. In general i over engineer and always have extra fuel and tanks/weight to drop. The trick is to design some kind of "std" rocket Light/medium/heavy size.Įxample the light rocket in the start of the game once i find one that have a design that work I can build it larger with extra fuel and engines and send up more heavy payload. I just change a little detail ( example the payload ). So i dont design a new rocket every time, that way my space program become much more safe and cheap to operate. It is like having a std rocket in your inventory that you can take out and know that this rocket fly well and can do this and that, with so and so much weight payload. And all the time i redesign part of this rocket to be larger or do the stuff i like. My trick is that I ofcourse use trial and error, but in general i design one rocket and say this is my std rocket. I learned playing ksp by trial and error, and watching youtube videos never did any calculations and I can go anywhere I want in ksp and build anything.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |